I am a gameplay programmer at Heavy Iron Studios, currently contributing to Fortnite Creative as an external developer for Epic Games. Previously, I worked as a multiplayer, UI, and core programmer at Deep Silver Volition on Saints Row (2022).
This portfolio showcases a variety of professional collaborations and personal projects developed over the years. I invite you to explore my work and welcome any inquiries regarding my experience or contributions.
Projects
Skills
C++
C#
Python
Javascript
Lua
Unreal Engine 5
Unity3D
Game Development
Network Programming
Full Stack Development
CV
Career History
October 2023 - Present
Heavy Iron Studios - Gameplay Programmer
I am currently working on Fortnite Creative as an external developer for Epic Games. My work involves Unreal Engine 5, Blueprints, C++, and Verse scripting. I collaborate across disciplines and with various teams at Epic to support a live service game that receives constant updates and iterations.
February 2018 - August 2023
Deep Silver Volition - Multiplayer/Core/Tools Programmer III
I contributed to Saints Row (2022), supporting both Gen8 and Gen9 console implementations. I worked extensively on the multiplayer systems and previously focused on user interface development, enhancing both the in-game UI and internal UI tools. I collaborated closely with artists, designers, producers, and fellow engineers. My tools included C++, Lua, and a proprietary visual scripting system.
October 2014 - December 2016
Games for Entertainment and Learning Lab - Game Programmer
At GEL Lab, I contributed to multiple game projects across gameplay, graphics, optimization, and UI. I worked closely with artists, designers, other programmers, and external clients. We used C# with Unity3D, and shipped projects on iOS, Android, PC, and VR platforms.